![]() ![]() On August 30, 2022, Flutter 3.3 was announced. ![]() This update expanded the total number of platforms supported to six, including stable support for Linux and macOS on both Intel and Apple Silicon processors. On May 12, 2022, Google announced the release of Flutter 3 and Dart 2.17. Dart received two new updates, standardizing lint conditions and marking support for Apple Silicon as stable. The update brought improvements to the Android full-screen mode and the latest version of Google's Material Design called Material You. On September 8th, 2021, Dart 2.14 and Flutter 2.5 were released by Google. This release also utilized Dart 2.0 that featured sound null-safety, which caused many breaking changes and issues with many external packages however, the Flutter team included instructions and tools to mitigate these issues. This major update brought official support for web-based applications with a new Canvas Kit renderer and web specific widgets, early-access desktop application support for Windows, macOS, and Linux and improved Add-to-App APIs. On March 3, 2021, Google released Flutter 2 during an online Flutter Engage event. On May 6, 2020, the Dart software development kit ( SDK) version 2.8 and Flutter 1.17.0 were released, adding support for the Metal API which improves performance on iOS devices by approximately 50%, as well as new Material widgets and network tracking development tools. On December 11, 2019, Flutter 1.12 was released at the Flutter Interactive event. On December 4th, 2018, Flutter 1.0 was released at the Flutter Live event, denoting the first stable version of the framework. During the keynote of Google Developer Days in Shanghai in September 2018, Google announced Flutter Release Preview 2, the last major release before Flutter 1.0. It was unveiled at the 2015 Dart developer summit with the stated intent of being able to render consistently at 120 frames per second. The first version of Flutter was known as "Sky" and ran on the Android operating system. First described in 2015, Flutter was released in May 2017. It is used to develop cross platform applications from a single codebase for any web browser, Fuchsia, Android, iOS, Linux, macOS, and Windows. ![]() For that, make sure that the Flutter SDK and other flutter app development related requirements are properly installed.Android, iOS, Google Fuchsia, Web platform, Linux, macOS and Windowsįlutter is an open-source UI software development kit created by Google. Create new Flutter projectįirst, we need to create a new Flutter project. And here, we are going to learn just that on how to add image pre-loaders before the actual image loads in a Flutter app. Hence, the pre-loaders are necessary for any mobile applications as well as websites. Thus, optimizing the overall user experience. The displaying of preloaders indicates that the actual data has still not loaded due to some reasons such as slow network, app errors, etc. Until the actual data is fetched from the server and displayed on the screen, the pre-loaders will help users understand what actually is going on. The preloaders become necessary for the user to experience the data is still loading or being fetched from the server. Hence, this tutorial will help learn a small aspect of optimizing the user experience by showing the loading effect (termed as pre-loaders, placeholders) before the actual data loads. It is necessary to have a sustainable user experience along with a great UI. However, with great UI comes the value of user experience as well. And, Flutter has made it easier and simple. Creating a state of the art apps with beautiful UI is a challenge for every mobile app developer. Flutter is a cross-platform mobile application development framework that offers a widget-based mechanism to implement the pixel-perfect UI. ![]()
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